What I learned in Adult Animation This Week 10
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This video is about ideas surrounding the usage of geometry shells for things like tattoos in DazStudio. There is also some discussion about creating clothing in Blender to be utilized in DazStudion using the Transfer Utility to rig it to be d-force rigged and ready. I am still working on how to do geometry grafting to try to create body riggable appendages in DazStudio. I think I may have to use Hexagon for this maybe. I also think I will change the title of this series moving forward as the concepts are starting to become larger than just adult animation.
Published by D4rkShepherd
Video Transcription
Dark Shepard here. This is what I learned this last week and some stuff I'm still studying.
So the first thing I kind of want to go over is geoshells to a degree and how I
haven't learned to use them yet. But it's kind of more like how to do tattooing
somewhat in DAZ. There is a way to do something similar to it by changing the
base. So we can actually go to the actual file where it's located and I made this
edit and so you can have something that's similar to a tattoo but to me it's
not a real tattoo because you can apply it or in this case it is for an
individual. We change the base mesh or the base texture and then have that
directly there. But in order to get a replicatable tattoo you actually have to
do it with geoshell. That's what I've learned. I don't know how to do that but
I will show you how to do this. So how we do this is we just you know take the
file find the location and where it's located is deep inside your file system
and the C Drive go all the way back. This is in GIMP. So we go to the C Drive
Daz 3D applications, data, Daz 3D. Then my Daz 3D library, runtime, textures, Daz
characters and then we find in this particular case the Genesis 8 female
base. And then you come down to find the torso G8F base torso map. The D stands for
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